Teacher Notes

Investigate a Twirling Toy

Flinn STEM Design Challenge™

Materials Included In Kit

Paper clips, box of 100
Twirling Toy templates, 15

Additional Materials Required

(for each lab group)
Mmaterials for twirling toy designs (optional)
Printed target or paper plate
Ruler
Scissors
Timer or stopwatch

Prelab Preparation

  1. Cut off the bottom half of the twirling toy template cardstock and retain for the design challenge.
  2. Have a target for each group (either a printed target sign or a paper plate).

Safety Precautions

All items in this procedure are considered nonhazardous. Remind students to use caution when testing twirling toy, not to test while other students are in the drop path and to wash their hands thoroughly with soap and water before leaving the laboratory. Please follow all laboratory safety guidelines.

Lab Hints

  • Enough materials are provided in this kit for 30 students working in pairs or for 15 groups of students. Part A, Investigating Twirling Toy Variables can be completed in one or two 50-minute class periods (depending on testing structure). Allow a 50-minute class period for designing and modifying the prototype for Part B, Design Challenge. The final design can be tested in a final 50-minute class period.
  • Dropping twirling toys from the top of a stairwell or bleachers will allow for a longer descent time and more accurate data.
  • Discuss with students how to minimize errors by brainstorming constants.
  • You may want constraints for the design challenge such as size or materials allowed.

Teacher Tips

  • Depending on class size, altering data collection for Part A may be necessary. Students test several variables (three rotor lengths and three different masses by adding paper clips) with multiple trials each. If time is an issue, it may be more efficient to assign specific variables to each group and share class data.
  • Students can determine the spin of the twirling toy by shading one side of one rotor. The orientation of the rotors (shaded side up or down) sets the direction of the twisting force, which makes the toy spin either clockwise or counterclockwise.
  • Incorporate a math component by asking students to calculate the average speed of the toy.
  • An easy demonstration related to air resistance affecting descent time of an object is dropping a piece of paper that is crumpled up and then dropping an identical piece of paper not crumpled up. Students often assume the crumpled up piece of paper fell faster because it is somehow heavier. The flat piece of paper has a larger surface area and air resistance slows its descent. A way to demonstrate that air resistance causes the difference in descent time is to place the flat piece of paper on a book and drop it. Then place the crumpled up piece of paper on the book and drop it.

Correlation to Next Generation Science Standards (NGSS)

Science & Engineering Practices

Asking questions and defining problems
Developing and using models
Planning and carrying out investigations
Analyzing and interpreting data
Engaging in argument from evidence
Constructing explanations and designing solutions
Obtaining, evaluation, and communicating information

Disciplinary Core Ideas

MS-ETS1.A: Defining and Delimiting Engineering Problems
MS-ETS1.B: Developing Possible Solutions
MS-ETS1.C: Optimizing the Design Solution
MS-PS2.A: Forces and Motion
HS-PS2.A: Forces and Motion

Crosscutting Concepts

Patterns
Cause and effect
Scale, proportion, and quantity
Systems and system models
Structure and function

Performance Expectations

MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Answers to Prelab Questions

  1. If a feather and a marble are dropped at the same time from the same height, explain which object would hit the floor first based on air resistance.

    The marble would hit the floor first because it has less surface area for air resistance to act upon.

  2. Describe how air resistance would benefit a maple seed like the one seen here.
    {14060_PreLab_Figure_3}

    Air resistance will act opposite to that of gravity. Gravity will pull the seed down while air resistance pushes the seed up. Slowing the descent time gives the seed the ability to “drift” away from the parent tree, thus giving it a chance to land in an area that may permit growth.

  3. Identify and explain two variables that may affect the descent time of a twirling toy.

    Rotor length: longer rotors will have more surface area, slowing the descent.
    Material: thin paper will allow more flexibility for slanting of the rotors allowing more air to push on the base of the twirling toy increasing spinning.

Sample Data

A. Short Rotors

{14060_Data_Table_1}

*Data is an average of three trials. **Direction is either clockwise or counterclockwise.

B. Long Rotors

{14060_Data_Table_2}

*Data is an average of three trials. **Direction is either clockwise or counterclockwise.

C. Rounded Rotors

{14060_Data_Table_3}

*Data is an average of three trials. **Direction is either clockwise or counterclockwise.

Answers to Questions

Design Challenge Questions

  1. Calculate and record the average descent time for each twirling toy tested.

    See Sample Data.

  2. Consider all the data gathered.
    1. Which twirling toy design from the template had the slowest descent (longest flight time)?

      The twirling toy with rounded rotors and no paper clips had an average descent time of 3.06 s. The toy with the long rotors and no paper clips had an average descent time of 2.98 s.

    2. Which twirling toy design from the template was best at hitting the target?

      The toy with the short rotors had more consistent stability and straight flight paths.

  3. What effect, if any, did adding paper clips to the toy have on its time of descent, flight path or stability?

    Adding paper clips usually decreased the time of descent. Adding two paper clips usually resulted in a straighter flight path and increased stability, the exception being the toy made with long rotors.

  4. What factors other than the ones tested, might affect the flight time and stability of the twirling toy? Which factors can be controlled and which ones cannot be controlled?

    Include possible answers from controlled variables such as width of rotors, length of body, position of paper clips and shape of rotors. Angle of rotors for uncontrolled variable, consistency of release, etc.

  5. Design a prototype of a twirling toy that is capable of landing on a target with the longest flight time.

    Student designs will vary.

Post-Lab Questions
  1. Did the twirling toy design from the template with the slowest descent also have the straightest path and best stability?

    No, the toy with the longest flight time had a wavy flight path and did not fall vertically.

  2. Since the surface area of each individual design remained the same without paper clips as with one or two paper clips, give a possible explanation for the difference in time of descent without and with paper clips.

    In general, the paper clips increased the stability and resulted in a straighter flight path. Since the toy did not waver back and forth as much, the total distance covered was less, resulting in a shorter flight time.

  3. The design challenge was to design a twirling toy capable of landing on a target with the longest flight time.
    1. Which characteristic of the twirling toy—time of descent, spin, path or stability—do you consider most important in meeting the challenge?

      Student answers will vary. Time of descent and stability would be important in meeting the challenge of landing on a target with the longest flight time.

    2. If you were limited to the designs from the templates, what combinations of variables that were tested seem to be the best design solution?

      Student answers will vary based on their data.

  4. Describe the twirling toy your team first designed. Draw and label it on a separate sheet of paper and attach to the worksheet.

    Student designs will vary.
    Ex: A twirling toy designed with long rotors, a long base, 3 paper clips and printer paper versus cardstock had an average descent of 3.60 s.

  5. List each modification your team performed on the twirling toy. Explain the reasoning behind each change (what was the purpose of each design change?).

    Student answers will vary.
    Ex: Modifications that were made to the original twirling toy included adding and removing paper clips, altering the position of the paper clips along the base, lengthening the rotors and base, and the final modification was widening the rotors. The increased and decreased number of paper clips was due to a wavy pathway observed from the template data. The goal was to keep the twirling toy on a straight path (hitting the target). The positioning of the paper clips was to see if the path was affected as well as the descent (the twirling toy lost the spinning ability with one arrangement). The increased length of the base and rotors was to slow and straighten the twirling toy which worked. The longer rotors with longer base and two paper clips averaged a 5.0-s descent.

  6. What trade-offs did you need to make in deciding upon the best design solution to the challenge?

    Student answers will vary.
    Ex: In order to get a longer descent the final twirling toy was no as accurate landing on the target. Target was hit two out of three trials.

  7. Describe the success of your twirling toy compared to other groups in your class. Explain the results.

    Student answers will vary based on class data.

  8. After observing other twirling toys in your class, what other improvements might make your twirling toy more successful at landing on the target with the longest flight time?

    Student answers will vary.

References

Crismond, D., Soobyiah, M., and Cain, R. “Taking Engineering Design Out for a Spin,” Science and Children (January 2013): 52-56.

Student Pages

Investigate a Twirling Toy

Introduction

In the spring, maple trees release multitudes of seeds into the air. They carelessly spin and drift in the wind until landing at their final destination, the ground. What causes the flight patterns the seeds follow? A twirling toy demonstrates the same careless flight and by manipulating different factors of the twirling toy, you can discover which factors are more influential.

Concepts

  • Force
  • Air resistance
  • Engineering design

Background

A force is any push or pull that one object exerts on another. An object’s motion—change in position with respect to time—is influenced by forces. Several forces act on the motion of a falling object, such as a maple seed or a twirling toy.

Objects fall toward Earth at the same rate regardless of size, shape or mass due to the force of gravity (in a vacuum). The vacuum, or absense of air, eliminates drag, which is created by the force of friction between the object and air. However, we do not live within a vacuum, so it appears that objects fall at different rates. The reason a hammer falls faster in air than a feather is because of air resistance. Air creates friction and drag on the falling objects. The drag tends to increase the descent time of lighter objects or objects with more surface area more than heavier objects or objects with less surface area. Air resistance acts in the direction opposite to that of the object’s motion; in this case, it acts against gravity. Air resistance is influenced by the object’s size, speed and shape. For example, if you record the descent time of a crumpled piece of paper and then un-crumple, flatten and drop that same piece of paper, the descent time will increase (see Figure 1). The mass of the paper has not changed, but the descent time will increase due to air resistance because the flat sheet of paper has a greater surface area, increasing the effect of air resistance and slowing descent.

{14060_Background_Figure_1_Air resistance}
A twirling toy will spin as it falls because air is being pushed out of the way. As the toy falls, air pushes the rotors (blades) up into a slanted position. The slanted rotors come into contact with air in a vertical direction and a horizontal direction. The vertical air maintains the slanted position of the rotors and slows the twirling toy’s descent. The horizontal air pushes on the base directly under each rotor in opposite directions causing the twirling toy to spin (see Figure 2). As the twirling toy spins faster, less air flows past the rotors and the descent slows.
{14060_Background_Figure_2_How a twirling toy spins}

Experiment Overview

In this activity, several twirling toy models will be investigated to learn which variables are most influential in the twirling toy’s descent.

Materials

Paper clips
Scissors
Target, paper
Timer or stopwatch
Twirling toy template, cardstock

Prelab Questions

  1. If a feather and a marble are dropped at the same time from the same height, explain which object would hit the floor first based on air resistance.
  2. Describe how air resistance would benefit a maple seed like the one seen here.
    {14060_PreLab_Figure_3}
  3. Identify and explain two variables that may affect the descent time of a twirling toy.

Safety Precautions

All items in this procedure are considered nonhazardous. Use caution when testing twirling toys. Do not test while other students are in the drop path. Wash hands thoroughly with soap and water before leaving the laboratory. Please follow all laboratory safety guidelines.

Procedure

Part A. Investigating Twirling Toy Variables

{14060_Procedure_Figure_4}
  1. Obtain the twirling toy templates.
  2. Using scissors, cut out each template. Cut along the solid lines and fold along the dashed lines.
  3. Take two paper clips, a timer, the twirling toy designs, the worksheet and pencil to the testing location.
  4. Follow the data table on the Investigating a Twirling Toy Worksheet for variables to test, unless assigned variables were given by your instructor.
  5. One partner stands at the top of the testing location with the twirling toys and paper clips.
  6. The other partner stands at the bottom of the testing location with the timer and the target. Place the target below the extended arm of the partner with the twirling toy.
  7. Release the twirling toy and say “go.” Start timing immediately.
  8. Stop the timer when the twirling toy hits the ground.
  9. Record the number of seconds it takes for the twirling toy to reach the floor (time for descent) in the data table.
  10. Record whether or not the twirling toy hit the target.
  11. Record the following observations:
    1. Spin: when does the twirling toy start spinning (immediately, ¼, ½ or ¾ of the way through the descent, or not at all); does it spin in the same direction (clockwise or counter-clockwise)?
    2. Pathway: does the twirling toy fall straight down, in a wavy pattern or erratically?
    3. Stability: does the twirling toy stay vertical (upright) when falling or not?
    4. Other observations: add notes as to how the design worked and what modifications and ideas can be utilized in the design challenge.
  12. Repeat steps 7–11 for a total of three trials.
  13. Continue testing according to the data table or your instructor’s assignments.
  14. Answer Questions 1 and 2 on the worksheet.
Part B. Design Challenge

Form a group with other students and discuss the following questions.
  1. Calculate and record the average descent time for each twirling toy tested.
    {14060_Procedure_Figure_5}
  2. Consider all the data gathered.
    1. Which twirling toy design from the template had the slowest descent (longest flight time)?
    2. Which twirling toy design from the template was best at hitting the target?
  3. What effect, if any, did adding paper clips to the toy have on its time of descent, flight path or stability?
  4. What factors other than the ones tested, might affect the flight time and stability of the twirling toy? Which factors can be controlled and which ones cannot be controlled?
  5. Design a prototype of a twirling toy that is capable of landing on a target with the longest flight time.
  6. Test your prototype and make modifications.
  7. Create the final design from the materials provided by the instructor.
  8. Consult your instructor for appropriate disposal procedures.

Student Worksheet PDF

14060_Student1.pdf

Next Generation Science Standards and NGSS are registered trademarks of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.